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 Post subject: Problem with Reload Script
PostPosted: Thu Jul 12, 2018 1:42 pm 
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Joined: Fri Jun 22, 2018 1:50 pm
Posts: 8
Hello,

As my main computer is down I'm trying to work on my old computer, but I've hit a problem. After selecting one of my entities and hitting the Reload Script button I get this familiar error message:'Error while executing 'LuaCompiler.exe', make sure the file is in your Master CD folder!' This occurs if LuaCompiler.exe is not present, but it is installed in Crysis\Bin32, so it should be okay. I've noticed that Reload Script works for default entities such as US_ltv. The difference is that my entities are not in the .pak files. The entities themselves load and work correctly, but without Reload Script doing any development isn't very practical. Does anyone have any ideas? Is there anything else I need to do to make Reload script work correctly? And does anyone know what that reference to the Master CD Folder means?

Any help will be apprecited.

I didn't find the right solution from the Internet.

References:
https://www.cryengine.com/community_arc ... 83&t=34218
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Thank you.


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