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 Post subject: US university Launched the first full virtual course.
PostPosted: Mon Apr 11, 2022 4:27 am 
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Stanford University in many moreSLOTXOgames: fishing, baccarat, pokies, a wide selection of so as not to be repetitive and for those who are earning money. If you want to make more profit, let's play the game at XO Slots. Therefore, it is important to learn how to play well before playing in order to play and earn real money from online gambling sites. So play. Slots should be known enough not to be greedy, play fit. When playing, withdrawals should be withdrawn first. Players should aim to earn real money from the online web. California has launched the first full-scale virtual reality, or VR, technology class.

VR is creating a digital environment that humans can enter and control. By wearing a device that allows you to see the environment and virtual objects. coupled with electronic control to experience a virtual environment

This new class or course called "Virtual People" is taught by Jeremy Bailenson, a communications professor. It came up with the idea after nearly 20 years of teaching students about VR. He saw that the technology continued to improve. And I think the best way to showcase the power of this technology is to create a full VR course.

The official VR course content states that the classes cover the broadening of VR in various disciplines. including entertainment culture engineering behavioral science and communication, etc.

each week This course focuses on the areas where VR can be used in the real world. The course also includes the time each student uses VR as well as the time the entire class is exposed to the VR environment at the same time.

Professor Bailenson said in a statement that in the Virtual People course, students not only get to experiment with VR, but also become the medium they depend on. and that as far as I know In the history of VR, or even the history of teaching, no one has been able to connect hundreds of students with VR glasses for months like this before.

Each student will receive a pair of Oculus Quest 2 glasses, created by Facebook parent company Meta, to use throughout the course, which Meta said the kit will play an important role in the future "metaverse" the company has. Plans to develop with other companies

Stanford University says that by 2021, the two courses will allow 263 students to spend nearly 3,500 hours together in a VR environment. join the group discussion or even participate in live music events and other performances. virtual reality

In addition to glasses to see the virtual world Such courses also require software to connect students and teachers. Professor Bailenson said the university decided to use the virtual communication system ENGAGE, which is being used by big companies. and various educational organizations to organize virtual meetings and events

Cyan DeVeaux, a PhD student at Stanford University who serves as a classroom assistant, told Stanford Daily that VR allows people to "Imagine the impossible"

One of the exercises in the class is It's an "extraterrestrial meditation," which DeVeaux says students can create with different avatars or mockups. and can create extraordinary scenes by yourself as well

Allison Lettiere took this course before graduating in computer science. She said she had previously thought VR was only related to video games. But this course teaches valuable information about technology that she might be able to use in her career.

Sophie Marie Wallace, a science, technology and society student, said the course helped her connect with virtual reality experiences that enabled her to discover exciting new areas, such as using VR to improve performance in both land and track sports. water, etc.

However, this course is part of a study conducted by Stanford University's Virtual Human Interaction Lab that is exploring how virtual technology can be effectively used in educational environments.

Professors Bailenson and DeVeaux plan to use data from the class to investigate behavioral differences in virtual environments. It is hoped that this information can be used to help understand these differences and lead to the expansion of educational VR technology.


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